Players follow a crew of stereotypical characters that share the same arcs relating to base-level mental health issues. The core weakness of Monark’s storytelling is the characters. ![]() It’s actually a decent time and has a somewhat interesting twist later on. ![]() The plot is typical for a JRPG of this style, but that doesn’t make it unenjoyable. The team is tasked with defeating the seven Pactbearers and their Monarks. The party learns that the mist appears when a human becomes a Pactbearer and forms a pact with the highest-ranking demon, a Monark, and unleashes its power in the real world. Players join up with the principal, a group of students, and a demonic plushie. This mist has trapped students in various areas and driven people within it to insanity. Monark’s protagonist awakens in a madness-inducing mist surrounded and filled school of Shin Mikado Academy, where no one has a way in or out. The only issue is that Monark quickly falls into a rut with them, giving players a Japanese role-playing game that eventually runs out of steam. The ideas that Monark presents the players with are both new and borrowed from the past. ![]() What I was met with is a game that brings some great ideas to the table, but doesn’t have any idea how to use them to their fullest.
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